Login for Cocos

With the now.gg SDK for Cocos, you can implement now.gg login within your app/game on the Cocos platform.

To integrate now.gg Login:

  1. Download and Import the now.gg SDK for cocos.
  2. Add required dependencies.
  3. Implement now.gg SDK to your project.

Note: Your project’s minimum Android SDK version must not be lower than version 19.

Download and Import the SDK

The now.gg SDK for Cocos is included within the download package (nowgg_sdk_cocos-

To add now.gg SDK within your cocos project:

  1. Download the package containing the latest version of now.gg SDK for Cocos.
  2. After downloading the package, import the now.gg SDK to your project. To do this:
    • Copy the nowggsdk directory from the download package to your proj.android > app > jni directory, as shown below.
    • Copy the libs directory from the download package to your proj.android > app directory, as shown below.

Add Dependencies

Once the now.gg SDK has been imported you should now add the required dependencies to your project.

  1. Locate the CMakeLists.txt file, present in the root directory of your project.
    • Add the following code to the if(ANDROID) section of your CMakeLists.txt file
    • Next, add the following code to the if(ANDROID) section of your CMakeLists.txt file to add nowggsdk to your project.
      add_library(nowggsdk STATIC IMPORTED)
       set_target_properties(nowggsdk PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/jni/nowggsdk/${ANDROID_ABI}/libnowggsdk.a)
       target_link_libraries(${APP_NAME} nowggsdk)
    • Lastly, add the following line to your gradle.propertiesfile located in proj.android directory:
  2. Locate HelloWorldScene.h class by navigating to cocosSDKsample > classes directory, within the download package.
    • Include now.gg_sdk.h
      #include "../proj.android/app/jni/nowggsdk/include/nowgg_sdk.h" 
    • Inherit public nowgg::NowGGSDKListener
      class HelloWorld : public cocos2d::Scene, public nowgg::NowGGSDKListener
  3. Now, add the following virtual functions in the HelloWorldScene.h class:
         virtual void onLoginSuccess(string email, string token, string hostUrl) override;
         virtual void onLoginFailed(int code, string errorMsg) override;

    Note: Add the definitions of the virtual functions mentioned above, in HelloWorldScene.cpp.

  4. Add the following dependencies to your build.gradle file located in proj.android > app directory.
    dependencies {
         implementation (files("libs/billingclient.aar"))
         implementation (files("libs/nowggsdk.aar"))
         implementation 'androidx.appcompat:appcompat:1.4.1'
         api 'com.google.code.gson:gson:2.8.6'
         implementation 'com.squareup.retrofit2:retrofit:2.9.0'
         implementation 'com.squareup.okhttp3:logging-interceptor:3.9.0'
         implementation 'com.squareup.retrofit2:converter-scalars:2.9.0'
         implementation 'com.squareup.retrofit2:converter-gson:2.9.0'

Implement now.gg Login

Once now.gg SDK has been imported, and dependencies have been added; you should now implement now.gg Login to your app/game.

Start the Login Flow

To start the flow, call the login function along with your client_id as illustrated below:

NowGGSDK::login(<client id from nowgg developer portal>);

Responses related to the now.gg Login can be received using OnLoginSuccess and OnLoginFailed callback functions, which you have previously added to HelloWorldScene.h.

Login Success

After the user successfully signs in, you will get the requested token and user’s email in the OnLoginSuccess callback function.

void HelloWorld::onLoginSuccess(string email, string token, string hostUrl) {
     __android_log_print(ANDROID_LOG_DEBUG, "TAG", "HelloWorld::onLoginSuccess called : %s : %s \n", email.c_str(), token.c_str());
      VerifyToken(token, "<client-id from nowgg developer portal>");
Login failure

If the login fails, you will receive an error code and an error message in the OnLoginFailed callback function. You can investigate this error further based on the error message received.

No nowGG account present

If the login fails with an error “No nowGG account present”, you may call the addNowGGAccount function of NowGGSDK class to add an account at runtime, as illustrated below.

void HelloWorld::onLoginFailed(int code, string errorMsg) {
     __android_log_print(ANDROID_LOG_DEBUG, "TAG", "HelloWorld::onLoginFailed called : %d : %s \n", code, errorMsg.c_str());

Using Profile Information

After a successful sign-in, you now have the token. You can use this token to fetch User Profile Information.

We recommend that you use a backend server to get the User Profile of a signed-in user. However, if your app does not have a backend server, you can use the following section to retrieve user profile information.

Important Information

  • Do not use a user’s email address or user ID to communicate the currently signed-in user to your app’s backend server.
  • Instead, send the user’s ID token to your backend server and validate the token on the server.

Retrieve profile information

You can refer to our sample implementation to get the profile information for a logged-in user, using an on-device API call.

For example, to retrieve the User Profile Information including the userId of a signed-in user, you may call the VerifyToken function. You will receive the decoded data of the user as a response.

The following code illustrates this implementation:

void HelloWorld::VerifyToken(string token, string client_id) {
     __android_log_print(ANDROID_LOG_DEBUG, "TAG", "VerifyToken called : %s \n", token.c_str());

     cocos2d::network::HttpRequest * request = new cocos2d::network::HttpRequest();
     request - > setUrl("https://now.gg/accounts/oauth2/v1/verify-token");
     std::vector < std::string > headers;
     request - > setHeaders(headers);
     request - > setRequestType(cocos2d::network::HttpRequest::Type::POST);
     request - > setResponseCallback([ & , this](network::HttpClient * sender, network::HttpResponse * response) {
         if (!response - > isSucceed()) {
             __android_log_print(ANDROID_LOG_DEBUG, "TAG", "VerifyToken failed \n");
         __android_log_print(ANDROID_LOG_DEBUG, "TAG", "VerifyToken success \n");
         std::vector < char > * buffer = response - > getResponseData();

         char * json = (char * ) malloc(buffer - > size() + 1);
         std::string s2(buffer - > begin(), buffer - > end());
         strcpy(json, s2.c_str());
         __android_log_print(ANDROID_LOG_DEBUG, "TAG", "VerifyToken response: %s \n", json);

     string data = "token_type=id_token&token=" + token + "&client_id=<your client-id>";
     __android_log_print(ANDROID_LOG_DEBUG, "TAG", "VerifyToken data:%s \n", data.c_str());
     request - > setRequestData(data.c_str(), strlen(data.c_str()));
     cocos2d::network::HttpClient::getInstance() - > send(request);
     request - > release();

Once you have the user details, you should save that information in your app’s database and use it to skip the login process next time the user launches your app.


  • It is recommended that you don’t use the email address to identify a user. Instead, use the userId.
  • If your app has a backend server, you can call the verify token API and get the userId as a response with decoded user data.

SDK Sample Project

We have also included an SDK Sample project in the download package. You can refer to this project to understand the now.gg login flow.

The SDK sample project is included in the package in cocosSDKSample directory.

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Questions? Please reach out to us at dev-support@now.gg