Events Module

With the Events Module for Unity, developers can conveniently control their apps by sending commands/events from their apps on Cloud to their websites where embedded game is running.

To implement Events module:

  • Download and import the Events module.
  • Use Events Module.

1. Download and Import the Plugin

The Events Module is included as a Unity package file nowgg-events.unitypackage.

Add the plugin to your Unity project:

  1. Download the package containing the latest version of Events module for Unity.
  2. After you have downloaded the module, import it into your Unity project.
    To do this:

    • Click on Assets > Import Package > Custom Package, as shown below:
    • Browse to Modules > Events directory within the downloaded package.
    • Select nowgg-events.unitypackage file.
    • Select all the listed files and click on Import.

Once all the module files have been imported, a folder named ‘NowGGSdk‘ will be added to your project. You can find this folder at the root of the Assets folder.

Note: Please do not modify the NowGGSdk folder, as it contains all the assets related to Events Module.

2. Use Events Module

Once the Events module has been imported; you can now send commands/events to your Android app/game.

We have included some of the sample commands/events as a reference for your implementation.

You can use the NowGGEventsSdkManager class to trigger events as illustrated below:

1. Open URL

You can call the OpenURL function of the NowGGEventsSDKManager class to open the provided URL in a new browser window, as illustrated below:

string url = "";


Reference – Additional information associated with OpenURL() can be found here.

2. Send Events and Data to the HTML Page

You can call the SendEventToBrowser function of the NowGGEventsSDKManager class, along with the required parameters, to send the events and data to your HTML page and handle it there.

a. Send Events to HTML Page
string eventName = "test-event";
 string eventData = "test-data";

 NowGGEventsSdkManager.Instance.SendEventToBrowser(eventName, eventData);

Reference – Additional information associated with SendEventToBrowser() can be found here.

b. Handle Events on HTML Page

After the data has been sent to your HTML, you can handle it there, as illustrated below:

const eventCallbackFunction = (event) => {
   console.log(event.eventName); // event1
   console.log(event.eventData); // eventData1
   // Perform event-based handling here

3. Retrieve app Launch Data in your App

We have provided two methods to retrieve the app launch data you sent to your Android App from the HTML page.

a. Use the dictionary to retrieve all app launch data parameters

You can call the GetAppLaunchDataDictionary() function of the NowGGEventsSdkManager class, as illustrated below:

//Retrieves a dictionary of all app launch data params

 Dictionary<string, string> AppLaunchData = NowGGEventsSdkManager.Instance.GetAppLaunchDataDictionary(); 

Reference – Additional information associated with GetAppLaunchDataDictionary() can be found here.

b. Use property name to retrieve a specific app launch data parameter

You can call the GetAppLaunchDataProperty() function of the NowGGEventsSdkManager class, along with the property name, to retrieve a specific app launch data parameter, as illustrated below:

///Retrieves an app launch data property by name parameters

 string property = NowGGEventsSdkManager.Instance.GetAppLaunchDataProperty("property_name");

Reference – Additional information associated with GetAppLaunchDataProperty() can be found here.

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